Game: Cyberpunk 2077
Content Type: Gaming Guides
In Cyberpunk 2077, your class is your skills. There is no fixed archetype you have to follow, so you will be the one to choose how to distribute your Attribute Points and Perk Points and what Skills to focus on leveling. While the system is open, it’s still important to do some planning since your choices will significantly affect your experience with the game. This guide will focus on the Character Perks in Cyberpunk 2077, how you earn additional points, what Perks you can invest them into, and what enhancements some Perks provide over overs.
Warning: This guide is based on the in-progress information available before the official release of the game. The guide will be updated as more information becomes available.
Perk points modify and significantly enhance your character’s Skills. Skill Perks improve your battlefield control, the way you handle different types of weapons, and how you escape particularly tricky situations. Your character can earn Perk points by leveling both their Street Cred and Level XP through completion of the faction missions and other quests. There are a total of 60 Perks available for unlocking, 5 per skill, each with 5 levels of progression.
Still, you can only go as far as your Attribute points allow you to go in each Skill category, and only as far as you have leveled your Skill. For example, if you didn’t invest into Intelligence, you can’t keep leveling your Hacking Skill and its Perks (this is speculative information). So, working on your character Level is still very important to progressing your character. We don’t know everything there is to the system yet, but the gameplay demos give us a lot of interesting details to think about.
With that being said, let’s go through each of the Perks individually.
More information will be added in the future.
Hacking 1: Unlocks additional advanced malware daemons.
Unlocking additional daemons to deploy will enhance your hacking abilities in the field. This will unlock additional hacks you can create or buy off of black market vendors. Your Cyberdeck can hold up to four daemons, limited by its power. You will need to prepare your software ahead of the mission. Some examples are programs that disable cybernetic eyes or a limb, forces them to shoot themselves in the head or to fire their own grenade.
One of the Perks for this Skill will allow you to move normally or even run when moving a dead or unconscious body.